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Alia

Talent: Chapter of Fortune
Damage dealt increases by (15%, 20%, 25%, 30%).
Initially, the hero has 3 types of “Fortune”: [Spiritual Fortune]: “When the action ends, heals nearby allies in 2 tiles equal to 1x INT”, [Great Fortune]: “ATK +10%, INT +10%”, [Good Fortune]: 'Get 1 random buff at the end of the effect', each type of effect can last for a maximum of 3 stacks at a time and cannot be dispelled.
At the start of the round you will receive 1 random 'Fortune'. If a hero has 2 or more 'Fortune' of the same type, the unit's range will be +2, if the hero has 3 of the same type, the cooldown of all damage skills the hero uses will be refreshed.

(Forge / Path of the Law)
Click on the icon for details
Blessed Moon
HP 583 DEF 54
HP +10%. If there are 2 or more identical 'fortunes', mobility +1 (with three identical +2, with four +3). If the hero has 3 or more identical 'fortunes', she cannot be killed with one blow (the cooldown of this effect is 4 turns), when triggered, receive 3 random 'fortunes'.
Soldiers bonus:
HP: 25%ATK: 35%DEF: 15%MDEF: 25%
Personal bonds 2 3 2 3Bonds for otherDEF


3152HP3446
294ATK270
565INT565
292DEF271
360MDEF360
96SKILL96
If unit has 5 or more buffs, damage taken after entering combat will be reduced by 10%.
Level 4
When a unit's HP is below 70%, damage taken after entering combat is reduced by 10%.
When battling an enemy with a lower HP %, damage dealt increases by 10% after entering combat.
Level 7
If unit has 5 or more buffs, damage dealt after entering combat will be increased by 10%.
Divine Adjudication

magical damageCooldown: 3
Range: 2Span: ona target
[Passive] When the hero has 3 or more 'Fortunes' of the same type, when actively attacking, the enemy cannot counterattack in response.
[Magic Damage] Attacks one enemy, dealing 1.6x damage. After the battle, can move 1 cell for each 1 same type of 'Fortune' she has. At the end of the action, can actively choose to gain 1 additional 'Fortune'. This 'Fortune' will not be replaced or consumed, lasts for 2 rounds, and cannot be dispelled.
Fortune's Turn

activeCooldown: 1
Range: 2Span: one target
[Active] Choose 1 skill to use on allies, then gain a random other 'Fortunes' equal to the amount of 'Fortune' spent on the skill:

[Blessing of Spiritual Fortune]: Recovers 15% HP, consumes up to 3 [Spiritual Fortune], each recovers an additional 15% HP.
[Blessing of Great Fortune]: Increases ATK and INT by 15%, lasts for 2 rounds, consumes up to 3 [Great Fortune], each increasing the buff value by 5%.
[Blessing of Good Fortune]: Applies 1 random buff lasting for 2 rounds, consuming up to 3 [Good Fortune], each applying an additional random buff effect.
After using any of the above skills, the number of buff turns will not be reduced, and can perform an additional action. The mobility of this action is the remaining mobility when using the skill, and can attack again.

Fireball

mag. dmgCooldown: 1
Range: 2Span: Single
[Mag. damage] Attacks one enemy, dealing 1.5x damage. Deals additional damage to infantry.

Freeze Strike

mag. dmg
Cooldown: 1
Range: 2
Span: Single
[Mag. damage] Attacks one enemy, dealing 1.5x damage, with a bonus in battles against lancers.
Faith

passive
Cooldown: -
Range: -
Span: -
[Passive] When you attack, damage is increased by 15%. After the battle, restores HP to the friendly unit with the lowest HP (not yourself) in the amount of 2x the caster's INT.
Heaven`s Sanction

mag. dmg
Cooldown: 5
Range: Self
Span: 5
[Magic Damage] Increases critical chance by 50%. Deals 0.35x AoE damage to all enemies within 5 cells. Applies additional damage to demons.
MDEF Command

passive
Cooldown: -
Range: -
Span: -
[Command] MDEF of all allies within a radius of 2 tiles increases by 15%.
Lucky Strike

magical damage
Cooldown: 2
Range: 2
Span: one target
[Magic Damage] Attacks one enemy, dealing 1.4x damage and recovering 30% of the damage dealt to HP after the battle. If there are 2 or more identical 'Fortune' in battle, 20% of the enemy's MDEF will be ignored.
Holy Word

mag. dmg
Cooldown: 1
Range: 2
Span: Single
[Mag. Damage] Attacks one enemy, dealing 1.5x damage. Deals additional damage to demons. After the battle, heals a friendly unit with the lowest HP (4x caster INT).
Rating and recommendations for hero development
PVE
PVP
***The build was made at the time the hero was released. Information for reference.
*The information was prepared on the basis of a Chinese server and was translated without knowledge of the Chinese language.
If you notice inaccuracies in translation or discrepancies with game mechanics, write to us.
We apologize for the inaccuracies.