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Ironblood Commander

Talent: Iron formation
Damage dealt increases by (10,15,20,30)%. Before the action ends, this unit can use one formation skill:

Force for Power Attack: If there are 2 allied units diagonally from the caster at a distance of 1 square, then the caster, along with these 2 allied units, receives [Power Attack]: ATK of soldiers +25%, as well as bonus to mobility of units with base mobility less than 5 (+5 minus base mobility of the unit). Lasts 3 turns.

Tough formation: 3 allied units on 3 tiles in a straight line restore 70% of the soldiers' HP and receive, together with the caster, [Fortitude]: DEF and MDEF of the soldiers increase by 15%, and they themselves gain immunity to displacement. Lasts 3 turns.

(Power Attack and Fortitude cannot be removed from the caster; these effects do not accumulate. Formation skills are restored over (4,3,3,2) turns).

(Forge / Path of the Law)
Click on the icon for details
Marshal's cap
HP 21 MDEF 6
HP +10%. Every time the array skill is used in battle, the buff of the skill will last rounds +1.
INT +5%. When there are 2 or fewer allies left on the battlefield, can use the formation skill
Soldiers bonus:
HP: 30%ATK: 40%DEF: 20%MDEF: 25%
Personal bonds 1 3 1 3Bonds for otherDEF


ATK
3998HP3695
267ATK295
585INT585
299DEF265
313MDEF324
172SKILL172
When attacking and entering battle, the damage taken by unit is reduced by 10%.​
Level 4
When a unit's HP is below 70%, damage taken is reduced by 10% when entering combat.
When forced into battle during a magic attack, damage deal is increased by 10%​
Level 7
When forced into battle during a physical attack, damage is increased by 10%​
Ironblood Glory

magical damageCooldown: 5
Range: 2Span: one target
[Mag. Damage] Attacks one enemy, dealing 1.7x damage. After the battle, this unit permanently goes into [Breakdown]: Healing effects received by soldiers are reduced by 80%. Impossible to remove. If there are melee soldiers, they will also attack. If this unit has [Power Attack], it attacks first in battle. Before the battle, removes 5 buffs from the enemy. If this unit has [Endure], after the battle it will be able to move another 3 squares. After performing the action, all allied units within a radius of 1 cell receive 15% less damage, and also restore 30% of the soldiers’ HP after the battle. Lasts 2 turns. (The melee penalty does not affect this skill.)
Commander's Ferocity

magical damageCooldown: 2
Range: 2Span: one target
[Mag. Damage] Attacks one enemy, dealing 1.5x damage. Melee soldiers will also attack. If this unit has [Power Attack], it will ignore 30% of the enemy's DEF and MDEF in battle. If this unit has [Endure], after combat it will restore HP for all allies equal to 2x its INT, and also reduce the cooldown of this skill by 1. (Melee penalty does not affect this skill).

MDEF Break

passiveCooldown: -
Range: -Span: -
[Passive] Before battle, there is a 50% chance to reduce the enemy's MDEF by 25%. Lasts 1 turn.

Tenacity

passive
Cooldown: -
Range: -
Span: -
[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. May stack.
Discipline

mag. dmg
Cooldown: 1
Range: 2
Span: Single
[Mag Damage] Attacks an enemy unit, dealing 1.5x damage. After the battle, restores HP in the amount of 20% of the damage dealt. If you have melee soldiers, they will also take part in the attack. (Melee damage reduction does not affect this skill)
Scarlet Awakening

active
Cooldown: 4
Range: on self
Span: one target
[Active] Use to gain [Command]: For allied units within 3 squares, the chance of receiving critical hit is reduced by 20% and fixed damage by 35% (lasts 2 turns). After use, it can move another 3 tiles and attack again. (After using this skill, the number of turns for applied buffs is retained.)
DEF Support (L)

passive
Cooldown: -
Range: -
Span: -
[Passive] When the action ends, reduces damage taken for 2 friendly units within a 2 cell radius by 15%. Immunity to reduced DEF and MDEF, cannot be healed. Lasts 1 turn.
Mass Attack

assist
Cooldown: 2
Range: 3
Span: 3
[Assist] Active skill. ATK and INT of several units within range are increased by 20%. Immunity: Reduces ATK and INT, deactivates active skills. Lasts 2 turns.
Consecration

passive
Cooldown: -
Range: -
Span: -
[Passive] After combat, has a 40% chance to restore the HP of all other friendly units (15% of their max HP).
Rating and recommendations for hero development
PVE
PVP
***The build was made at the time the hero was released. Information for reference.
*The information was prepared on the basis of a Chinese server and was translated without knowledge of the Chinese language.
If you notice inaccuracies in translation or discrepancies with game mechanics, write to us.
We apologize for the inaccuracies.