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Zerida

Talent: Hide and seek
Crit chance increases by (10,13,16,20)%. After performing an action, if outside the [Danger Zone], enters the "Trick" mode: Crit chance and crit damage is increased by (15,20,25,30)%, mobility by (1,2,3,4), and damage taken is reduced by (15,20,25,30)%. Lasts 1 turn.

(Forge / Path of the Law)
Click on the icon for details
Scarlet embrace
HP 25 MDEF 5
HP +5%. After taking action, if no friendly units are within 2 blocks, restore 20% HP and dispel 1 debuff.
ATK +10%. At the end of the action, if unit has no soldiers, it can perform a second action. Mobility equals remaining mobility +3. ([CD Cooldown] CD 2 rounds)
Soldiers bonus:
HP: 10%ATK: 40%DEF: 10%MDEF: 40%
Personal bonds 2 3 2 3Bonds for other

ATK
3723HP4026
534ATK562
240INT240
288DEF324
281MDEF302
331SKILL206
When a unit has 100% HP, damage taken is reduced by 10%.
Level 4
When a unit has less than 50% HP, damage taken is reduced by 10%.​
When forced into battle during a magic attack, damage deal is increased by 10%​
Level 7
When forced into battle during a physical attack, damage is increased by 10%​
Heart of Alhazard

activeCooldown:
Range: on selfSpan: one target
[Active] Active skill. Dispels debuffs from you and sacrifices soldiers, and then applies the effect of [Alhazard Bloodthirster]. Soldiers cannot receive healing. Damage dealt increases by 30%, immunity to all debuffs. After an attack, restores HP equal to 50% of the damage dealt. After killing an enemy, can move another 3 cells. Lasts 1 turn. Once used, this skill changes to [Killing Blow]. After performing an action, this skill changes to [Heart of Alhazard] on the next turn. (The effects of "Heart of Alhazard" cannot be dispelled, and there is no immunity against it)
Killing Blow

physical damageCooldown: 1
Range: 2Span: one target
[Physical Damage] Attacks one target, dealing 1.4x damage. If all of your unit's soldiers are dead when entering battle, this attack will damage the enemy hero immediately.​

Bloodbath

passiveCooldown: -
Range: -Span: -
[Passive] If a unit's HP is lower than the enemy's when entering battle, ATK and DEF are increased by 10%.

Back Stab

passive
Cooldown: -
Range: -
Span: -
[Passive] When you attack, if the target has 100% HP, deals fixed damage once. (Damage is equal to 2x ATK of the hero).
Smoke

passive
Cooldown: -
Range: -
Span: -
[Passive] After performing an attack, there is a 30% chance to reduce all damage taken by 30%. The effect lasts 1 turn.
Shadow Raid

phys. dmg
Cooldown: 2
Range: 2
Span: Single
[Phys. damage] Ignores the guard effect and directly attacks the enemy hero, dealing 1.3x damage.
Sly Stride

passive
Cooldown: -
Range: -
Span: -
[Passive] Critical chance increases by 10%. After defeating an enemy, it gives you a chance to move another 3 cells.
Obliterate

fusion power
Cooldown: 3
Range: on self
Span: all
[Fusion Power] Active skill. Significantly increases the attacking and defensive stats of all allied units from Meteor Strike and applies the following effect to them: If there are no allied units within a radius of 1 cell from you, your damage is increased by 10%. When you destroy an enemy, you can advance 2 more tiles and regain 20% of your HP after taking the action. Lasts 4 turns. (This effect does not stack with other Fusion Power skills.)
Alhazard Bloodthirster

active
Cooldown: 1
Range: on self
Span: one target
[Active] Active skill. Sacrifices all soldiers, making them immune to healing. When you attack, increases damage dealt by 30% and grants immunity to all debuffs. Also restores HP equal to 50% of the damage dealt. The effect lasts 1 turn and cannot be removed.
Rating and recommendations for hero development
PVE
PVP
***The build was made at the time the hero was released. Information for reference.
*The information was prepared on the basis of a Chinese server and was translated without knowledge of the Chinese language.
If you notice inaccuracies in translation or discrepancies with game mechanics, write to us.
We apologize for the inaccuracies.