Русский | English



Lucretia

Talent: Golem Sorceress
The more HP a unit has, the more damage it will deal. Damage increases max to (18,22,26,30)%.

At the start of each battle, Lucretia summons a [Mystic Golem] nearby. If any of the [Mystical Golems] summoned by her are located within a radius of 3 cells, then when receiving lethal damage, Lucretia does not die, but restores (5,10,15,20)% HP. Can only be activated once per battle.

(Forge / Path of the Law)
Click on the icon for details
Coronet of redempton
HP 21 MDEF 6
HP +10%. After the [Arcane Golem] takes action, the summoner is dispelled 1 debuff and gains 1 random immunity. Lasts 1 turn. When [Arcane Golem] attacks, it will strike first, and if the summoner is dead, damage dealt +30%.
INT +10%. Exchange Puppets can be used on other allies.
Soldiers bonus:
HP: 10%ATK: 40%DEF: 10%MDEF: 40%
Personal bonds 2 3 2 3Bonds for other

ATK
3648HP3811
316ATK290
568INT568
247DEF247
401MDEF368
96SKILL111
When a unit has 100% HP, damage taken is reduced by 10%.
Level 4
When attacking and entering battle, the damage taken by unit is reduced by 10%.​
When a unit has less than 80% HP, damage dealt increases by 10%.​
Level 7
When forced into battle damage dealt increases by 10%.
Impure Shockwave

magical damageCooldown: 3
Range: 2Span: one target
[Passive] After performing an action, restores 20% HP for yourself and the golem.

[Mag. Damage] Attacks one enemy, dealing 1.6x damage. Particularly effective against holy units. Also reduces the enemy's ATK, INT, DEF, MDEF and SKILL by 30% for 2 turns before the battle. Impossible to remove.
Freeze Strike

mag. dmgCooldown: 1
Range: 2Span: Single
[Mag. damage] Attacks one enemy, dealing 1.5x damage, with a bonus in battles against lancers.

Dark Reaper

mag. dmgCooldown: 2
Range: 2Span: Single
[Mag. damage] Attacks one enemy, dealing 1.3x damage. Ignores 30% of the enemy's MDEF. After the battle, restores HP by 50% of the damage dealt.

Cleanse

mag. dmg
Cooldown: 2
Range: 2
Span: Single
[Mag. damage] Attacks one enemy, dealing 1.5x damage with a bonus in battles against demons. Removes 2 buffs from the target after the battle.
Psychic Corruption

magical damage
Cooldown: 3
Range: all
Span: 4
[Mag. Damage] Deals 0.3x AoE damage to all enemies within a 4 cell radius of itself or its summoned units and prevents them from healing or receiving buffs for 2 turns.
Shadow Coordination

passive
Cooldown:
Range:
Span:
[Passive] After dealing damage during an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When the Arcane Golem fights an enemy with [Shadow Mark], it ignores the guardian's effect, the damage it deals is increased by 30%, and the damage it takes is reduced by 50%.
Mass Attack

assist
Cooldown: 2
Range: 3
Span: 3
[Assist] Active skill. ATK and INT of several units within range are increased by 20%. Immunity: Reduces ATK and INT, deactivates active skills. Lasts 2 turns.
Heaven`s Sanction

mag. dmg
Cooldown: 5
Range: Self
Span: 5
[Magic Damage] Increases critical chance by 50%. Deals 0.35x AoE damage to all enemies within 5 cells. Applies additional damage to demons.
Chaotic Missile

magical damage
Cooldown: 3
Range: 6
Span: line
[Mag. damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Particularly effective against [holy] units. Applies 1 random debuff.​
Black Hole

mag. dmg
Cooldown: 5
Range: 3
Span: 4
[Mag. damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Inflicts 2 random debuffs on each unit.
Rating and recommendations for hero development
PVE
PVP
***The build was made at the time the hero was released. Information for reference.
*The information was prepared on the basis of a Chinese server and was translated without knowledge of the Chinese language.
If you notice inaccuracies in translation or discrepancies with game mechanics, write to us.
We apologize for the inaccuracies.