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Morning Glory |
| 2: ATK, INT +5% |
| 4: Damage Dealt +10%. At the start of battle and after defeating an enemy, gain 2 stacks of Immune to the next debuff (up to 5 stacks, cannot be dispelled). |
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Breeze |
| 2: ATK, INT +5% |
| 4: Damage dealt is increased by 10%. After action, there is a 30% chance to increase Mobility by 2. Lasts 1 turn. |
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Full Moon |
| 2: ATK, INT +5% |
| 4: When HP is above 80%, all ATK and DEF stats are increased by 10%. |
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Magic |
| 2: ATK, INT +5% |
| 4: Skill damage increases by 10%, AoE damage increases by an additional 5%. |
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Clock |
| 2: ATK, INT +5% |
| 4: When dealing damage with a skill, there is a 30% chance to reduce the cooldown by -5. |
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Rough Sea |
| 2: ATK, INT +5% |
| 4: When performing an active attack and entering combat, ATK increases by 10% and damage taken decreases by 15%. |
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Light Curtain |
| 2: HP +10% |
| 4: At start of turn, if an ally is adjacent, gain a shield that absorbs damage up to 10% of max HP. Cannot be dispelled. |
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Steel |
| 2: HP +10% |
| 4: Damage taken is reduced by 10%. |
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Thorns |
| 2: HP +10% |
| 4: When attacked, has a 30% chance to reflect damage taken that time by 50%. |
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Tree of Life |
| 2: HP +10% |
| 4: Increases DEF and MDEF of all heroes within a 2 tile radius by 5%. |
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Kindling |
| 2: DEF, МDEF +5% |
| 4: Hero's Soldier Boost +5%. Soldier count +2. |
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Hard Rock |
| 2: DEF, МDEF +5% |
| 4: When HP is less than 50%, there is a 50% chance to restore 15% HP after battle. |
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Ice |
| 2: DEF, МDEF +5% |
| 4: When attacked, after battle there is a 20% chance to stun the attacker for 1 turn. |
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Crystal |
| 2: DEF, МDEF +5% |
| 4: Healing effects are increased by 20%. |
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Meteor |
| 2: Crit +7% |
| 4: When attacking units with HP above 60%, all damage dealt after entering combat is increased by 20%. |
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Blazing Sun |
| 2: Crit +7% |
| 4: Crit. damage +25%. |
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