Russian | English



Enchantments
Morning Glory
2: ATK, INT +5%
4: Damage Dealt +10%. At the start of battle and after defeating an enemy, gain 2 stacks of Immune to the next debuff (up to 5 stacks, cannot be dispelled).
Breeze
2: ATK, INT +5%
4: Damage dealt is increased by 10%. After action, there is a 30% chance to increase Mobility by 2. Lasts 1 turn.
Full Moon
2: ATK, INT +5%
4: When HP is above 80%, all ATK and DEF stats are increased by 10%.
Magic
2: ATK, INT +5%
4: Skill damage increases by 10%, AoE damage increases by an additional 5%.
Clock
2: ATK, INT +5%
4: When dealing damage with a skill, there is a 30% chance to reduce the cooldown by -5.
Rough Sea
2: ATK, INT +5%
4: When performing an active attack and entering combat, ATK increases by 10% and damage taken decreases by 15%.
Light Curtain
2: HP +10%
4: At start of turn, if an ally is adjacent, gain a shield that absorbs damage up to 10% of max HP. Cannot be dispelled.
Steel
2: HP +10%
4: Damage taken is reduced by 10%.
Thorns
2: HP +10%
4: When attacked, has a 30% chance to reflect damage taken that time by 50%.
Tree of Life
2: HP +10%
4: Increases DEF and MDEF of all heroes within a 2 tile radius by 5%.
Kindling
2: DEF, МDEF +5%
4: Hero's Soldier Boost +5%. Soldier count +2.
Hard Rock
2: DEF, МDEF +5%
4: When HP is less than 50%, there is a 50% chance to restore 15% HP after battle.
Ice
2: DEF, МDEF +5%
4: When attacked, after battle there is a 20% chance to stun the attacker for 1 turn.
Crystal
2: DEF, МDEF +5%
4: Healing effects are increased by 20%.
Meteor
2: Crit +7%
4: When attacking units with HP above 60%, all damage dealt after entering combat is increased by 20%.
Blazing Sun
2: Crit +7%
4: Crit. damage +25%.